It started with one crate
This is the comic that opens the campaign: eleven operations, from the Workshop Yard down to the Core Vault.




A tower defense game for PC. You plan every wall and pick the towers. Your dog carries each order onto the floor and builds it, live, while anomalies pour through the gates.
Every operation runs the same way: you plan, Graham builds, and the gates open on a timer whether you are ready or not.
There are no fixed lanes. Walls are cheap, and every one changes the route the anomalies take to your core, so the map is yours to shape.
Twelve tower families with three specializations each. Frost slows, Mortars splash, Railguns pierce, and Flak handles the flyers that skip your maze.
Nothing appears by magic. Graham walks to each spot and builds it, even mid-wave, so where Graham is standing when the boss arrives matters.
Your companion is a real character on the board, not a cursor. Bring them home to the Den between operations to learn tricks, take on a job and change outfits.
The founding dog. Warm tan coat, floppy brown ears, and a little faster at building than the rest of the crew.
The founding cat. Tuxedo coat, sage green eyes, and a little quicker across the floor than Graham.
This is the comic that opens the campaign: eleven operations, from the Workshop Yard down to the Core Vault.







The store page opens in November 2026. Wishlisting is the best way to help a small studio, and Steam will tell you when the demo and the game are out.
One email when the page opens, one for the demo. Nothing else.